/* game.css — Canvas container and game-specific overlays */

#gameScreen {
    position: fixed;
    inset: 0;
    background: #0d1117;
}

#gameCanvas {
    position: absolute;
    inset: 0;
    display: block;
    cursor: default;
    image-rendering: pixelated;
    image-rendering: crisp-edges;
}

/* Combat mode cursor */
body.combat-mode #gameCanvas { cursor: crosshair; }
